Music can be used to set the mood for a game. It can make it more exciting, relaxing, or just plain more fun. Music can also help you become more immersed in a game by helping you feel like you’re actually there and not playing on your computer screen. Gaming is a multisensory experience and music plays a key part in this.
It can tell a story
When it comes to storytelling, music is the most important element of a game. It can be used to set the mood, create suspense, build tension, and create uneasiness. When you hear a certain piece of music for the first time, you’ll know exactly how you’re supposed to feel about it. Music can also be used to tell a story on its own without any dialogue at all.
In order for your game’s plot and characters to become fully realized in gamers’ minds, they need their own musical themes that are unique and memorable enough that players will want them stuck in their heads long after they’ve stopped playing (or maybe even playing).
It can influence the emotional state of players
Music can make players feel happy, sad, surprised, excited or any other emotion that suits their current situation in the game. For example if a player is walking through a forest at night they might hear scary music that creates fear or anxiety. If they are under attack by an enemy they may hear fast paced music which makes them feel more alert and ready for action. The player will also notice how the music changes when entering different areas of a game; this helps everyone to understand what’s going on without having to read anything new on screen (which some people might not have time for). It’s probably no surprise that music is used as a way to maintain motivation while playing games. It can help players stay focused, giving them a sense of urgency and rhythm.
It can help players to know what to focus on
Music can also help players to know what to focus on in a game. Games with music are often easier to play than those without, and this is in part because the music helps the player understand what they should be doing at any given time.
When you’re playing a game that has no music—or perhaps just some ambient sounds—it’s up to you as a player to decide how long you should spend trying out different things or going after certain goals. But when there’s an orchestral score behind your actions, it becomes clear when something significant is happening. It tells you where to look and when it’s time for action.